| Leaderboard Death Count Trigger Help; Like the one is MILES Laser Tag V8D | |
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| Topic Started: Thursday, 26. May 2011, 04:40 (244 Views) | |
| IceKnight366 | Thursday, 26. May 2011, 04:40 Post #1 |
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Hey Drant! You were really helpful when I asked you some questions about a month ago, and was wondering if you could give me some quick tips. I'm trying to create a game that has a Leaderboard death counter. For example, in MILES laser tag V8D, there is a kill counter in the top left corner of the screen. However, that counter also alternates between showing kills, 10ish seconds later it shows deaths, and than 10 seconds later it shows flags captured (and than it starts over again by showing kills). I figured out how to get the Kill Counter working, but how do you get the death counter working?! I've looked at the triggers in V8D and I just can't figure out which trigger is causing the leaderboard death counter to work. (Moreover, I'm extremely new at making/using triggers). Do yo have any idea how to make it work? If you could make one for me? Or if you knew someone who could help? Heck, if I could get an e-mail address to message MILES, that would be awesome too! Or if I could send you the V8D map, (assuming you don't have a Laser Tag map that doesn't already have a death counter as well as the others) and maybe you could tell me which trigger is causing the counting of # of deaths. Thank You so much! IceKnight366 |
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| Drant | Thursday, 26. May 2011, 05:00 Post #2 |
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Players: All Players Condition: Always Action: Show leaderboard for most custom. Display label 'Deaths' Players: 1,2,3... Condition: Current Player has suffered at least 1 death of [men]. Action: Modify death counts for Current Player: Subtract 1 for [men]. Modify score for Current Player: Add 1 custom. Custom points along with resources (minerals and vespene) are the mutable variables a leaderboard accepts. You will find more help from a community like StarEdit.net, so please ask your questions there. |
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| IceKnight366 | Thursday, 26. May 2011, 05:46 Post #3 |
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Wow! Thank you so much for your fast reply! I would have never figured that out hah. I had checked a number of SC sites, but there were no explanations like the one you gave. Just real quick, when you say: "Players: 1,2,3... Condition: Current Player has suffered at least 1 death of [men]. Action: Modify death counts for Current Player: Subtract 1 for [men]. Modify score for Current Player: Add 1 custom." Should I select "for all units" option at the top of the initial triggers screen and than select "player 1, 2, 3..." individually at the "for which players will this trigger execute"? Or, should I just select "Player 1,2,3..." individually at the top of the initial triggers screen?. Because up at the top of the triggers screen it says "Players with triggers" and gives me the option to select each player individually. But when you are creating a new trigger it also says "for which players will this trigger execute?" at which point you can select them individually that way (so there are two ways to select individual players). Which way is it exactly or does it matter? |
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| Drant | Thursday, 26. May 2011, 07:47 Post #4 |
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I was referring to the Players tab which has a list of checkboxes for players the trigger applies to; it is the first thing you see after pressing New to create a trigger. I am using SCMDraft's Classic TrigEdit. |
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| IceKnight366 | Thursday, 26. May 2011, 12:51 Post #5 |
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So I did what you said for the first condition and action, and made it apply to All Players. Than I did the second trigger of conditions and actions, and applied it to each individual player, 1,2,3, and so forth. The scoreboard is showing up in the game, but I wasn't counting the deaths. I then added "preserve trigger" to each and every new trigger (1 for every player + the all players trigger=9) and it's still not working. It started to count 1 of the 4 players deaths, but it was only working for the 1. Moreover, it wasn't alternating between kills and deaths :(. In MILES laser tag V8D, it would show kills for 10ish seconds, and than show deaths for 10ish seconds. In my game, the kill leaderboard has been over written with the new death leaderboard. So now only Deaths show (and they aren't even working yet lol). and hits? Thanks Drant! I'm sure you are a busy guy |
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| Drant | Thursday, 26. May 2011, 15:20 Post #6 |
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Players: Players 1,2,3...etc...8 (whichever are the human players) Condition: Deaths - Current Player has suffered at least 1 death of [men]. Action: Set Death - Modify death counts for Current Player: Subtract 1 for [men]. Set Score - Modify score for Current Player: Add 1 custom. Preserve Trigger - Preserve trigger. Players: All Players Condition: Countdown Timer - Countdown timer is at most 0 game seconds. Action: Set Countdown Timer - Modify Countdown Timer: Set to 20 seconds. Preserve Trigger - Preserve trigger. Players: All Players Condition: Countdown Timer - Countdown timer is at most 10 game seconds. Action: Leaderboard (Kills) - Show Leader Board for most kills of [men]. Display label: 'Kills' Preserve Trigger - Preserve trigger. Players: All Players Condition: Countdown Timer - Countdown timer is at least 11 game seconds. Action: Leaderboard (Points) - Show Leader Board for most custom. Display label: 'Deaths' Preserve Trigger - Preserve trigger. Another method (instead of using countdown timer) requires death counters and hypertriggers for precise loops. These are not quick tips as you seem to be a novice to the editor. You must learn map making by experimenting and reading tutorials and map examples. I am not making SC1 maps anymore and do not have the enthusiasm to answer questions relating to it, so please use the StarEdit.net forum if you have other questions. |
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| IceKnight366 | Thursday, 26. May 2011, 16:46 Post #7 |
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As soon as you mentioned it the first time I posted it on Staredit.net to reach out for further assistance. I've gotten one response back so far, and it is complicated as heck... The reason I liked following your tips is because you really lay them out clearly and concisely. Unfortunately, I've been following your instructions to the dot (even trying to play around with them even more) and they just aren't working. Nothing is changing. -It still only counts the deaths of 1 player no matter how many players are in the game -It still doesn't alternate from kills to deaths and back again. Someone gave me some information: http://www.staredit.net/topic/13841/last/&skin=#special But I had to ask him for further assistance because it just doesn't make since. I also uploaded the map in the staredit.net topic that I just gave. It is a map you don't actually have yet, so you can feel free to download it and add it to your list :D. Yes, obviously I am a novice map editors. I've never had to do it before, but we all have to start somewhere right? I know this is asking a lot, but I think it would save a lot of time if you could just take a look at the triggers in the map and tell me what I'm doing wrong, or if it's just minor things, fix them real fast... sorry for bugging you... Thank you for all your help |
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| Drant | Thursday, 26. May 2011, 16:50 Post #8 |
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Attach the map you are working on. |
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| IceKnight366 | Thursday, 26. May 2011, 17:10 Post #9 |
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You're awesome :') Here is the original (not the NOW messed up version I've been working lol) http://www.MegaShare.com/3293785 couldn't find an attachment option on the website so I used megashare. There is also the version I've been working on here: http://www.staredit.net/topic/13841/last/&skin=#special bottom of page |
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| Drant | Thursday, 26. May 2011, 17:28 Post #10 |
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I meant the map you are making from scratch, I'm assuming you're not just modifying the laser tag map, since it would be a nightmare to read through hundreds of commentless triggers one never wrote. Use Mediafire to upload so the downloader does not have to wait. |
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| IceKnight366 | Thursday, 26. May 2011, 17:43 Post #11 |
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I'm afraid that is what I'm doing.. Is that what's necessary in order to make the changes? I've already read them all at least twice, and 90% of them don't have anything to do with the leader board. The Killing trigger is the very top one in the "All Players" section. And that is all that is there as far as leaderboards. The modifications I've been making can be found in this version: http://www.mediafire.com/?f6vxuq62zwlui56 The same kill trigger is at the top, the death triggers which you told me to input can be found in Player 1,2,3... second from the top. And the first trigger "Condition: Always. Action: Show leaderboard for most custom" is 3rd from the top on the "All Players" section. I hope this will work... I'm desperate for it to work :X |
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| Drant | Thursday, 26. May 2011, 18:15 Post #12 |
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This is an edit of my previous post, which I read the file attached at StarEdit.net: Scratch that, I noticed the two triggers you slapped under the All Players group. It's now apparent to me that you have practically no idea how to make maps, as one experienced would have immediately noticed the conflicting leaderboard trigger (the 3rd trigger under All Players) and countdown timer (1st trigger) already created by the original maker. I have corrected it by deleting or merging the conflicting original triggers which also manages [men] deaths and countdown timer. Here is the map http://www.mediafire.com/?s8n5sws2x8t9132 This is as far as I'm willing to help you. Map making is not a leisurely pastime; it takes patience and determination to make stuff and you should not bother if you are not willing to spend the time and effort to learn it. But if you are, keep trying and only ask for help when you have exhausted solutions. |
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